在聊天应用程序中创建私人群组聊天室

Creating a private group room in the chat application

提问人:Halil Deniz 提问时间:11/5/2023 最后编辑:Halil Deniz 更新时间:11/5/2023 访问量:26

问:

我正在编写一个聊天应用程序。连接到客户端的每个人都通过编写他们想要的消息来相互聊天。但是我想添加创建私人组的功能。

客户端聊天创建私人房间后,我所在的房间应该写在我的名字旁边。 加入聊天室后,未加入聊天室的人员不应交换消息。 但是加入房间后,程序崩溃了。 即使我离开房间,我也无法发送消息等。

import os
import socket
import logging
import hashlib
import argparse
import threading
from datetime import datetime
from colorama import init, Fore, Style

clients = {}
clients_lock = threading.Lock()

# Groups dictionary to keep track of groups
groups = {}
groups_lock = threading.Lock()

class Group:
    def __init__(self, name, password=None):
        self.name = name
        self.password = password  # Store the hashed password
        self.members = set()

    def add_member(self, client_handler):
        with groups_lock:
            self.members.add(client_handler)

    def remove_member(self, client_handler):
        with groups_lock:
            self.members.remove(client_handler)

    def send_to_all(self, message, from_member):
        with groups_lock:
            for member in self.members:
                if member != from_member:
                    member.client_socket.send(message.encode('utf-8'))

def log_setup(loglevel, logfile):
    numeric_level = getattr(logging, loglevel.upper(), None)
    if not isinstance(numeric_level, int):
        raise ValueError(f"Invalid log level: {loglevel}")

    logging.basicConfig(level=numeric_level,
                        format="%(asctime)s [%(levelname)s] - %(message)s",
                        handlers=[logging.FileHandler(logfile),
                                  logging.StreamHandler()])

class ClientHandler(threading.Thread):
    def __init__(self, client_socket):
        threading.Thread.__init__(self)
        self.client_socket = client_socket
        self.username = None
        self.group = None

    def run(self):
        global clients
        logging.info(f"New client connected: {self.client_socket.getpeername()}")  # Eklenen log


        # Ask for and validate the username
        while True:
            try:
                self.client_socket.send("Enter your username: ".encode('utf-8'))
                username = self.client_socket.recv(1024).decode('utf-8').strip()
                with clients_lock:
                    if username in clients or not username:
                        self.client_socket.send(
                            "This username is already taken or invalid. Please enter a different name.".encode('utf-8'))
                        continue  # After sending the error message, return to the beginning of the loop
                    else:
                        self.username = username
                        clients[self.username] = self.client_socket
                        self.client_socket.send("Username set successfully.".encode('utf-8'))
                        break

            except BrokenPipeError as e:
                if e.errno == 32:
                    pass
                else:
                    print(f"An unknown error occurred: {e}")
                return
        # Process messages
        try:
            while True:
                message = self.client_socket.recv(1024).decode('utf-8')
                if message == "/userlist":
                    with clients_lock:
                        userlist = "\n".join([f"\t{i + 1}) {user}" for i, user in enumerate(clients.keys())])
                        response = f"Connected Users:\n{userlist}"
                        self.client_socket.send(response.encode('utf-8'))
                        continue
                if message == "/help":
                    response = Fore.BLUE + "Help Menu:\n" \
                                           "\t/help                                -> Help Menu\n" \
                                           "\t/exit                                -> Exit the program.\n" \
                                           "\t/userlist                            -> View the list of connected users.\n" \
                                           "\t/dm [user] [message]                 -> Send a direct message to a user.\n" \
                                           "\t/changeuser [new_username]           -> Change your username.\n" \
                                           "\t/creategroup [group_name] [password] -> Create a new group with an optional password.\n" \
                                           "\t/joingroup [group_name] [password]   -> Join an existing group with the correct password.\n" \
                                           "\t/leavegroup                          -> Leave the current group.\n" \
                                           "\t/listgroups                          -> List all available groups.\n" + Style.RESET_ALL
                    self.client_socket.send(response.encode('utf-8'))
                    continue
                if message.startswith("/changeuser "):
                    _, new_username = message.split()
                    with clients_lock:
                        if new_username in clients:
                            self.client_socket.send(
                                "This username is already taken. Please choose another one.".encode('utf-8'))
                        else:
                            # Remove the old username and add the new one
                            del clients[self.username]
                            self.username = new_username
                            clients[self.username] = self.client_socket
                            self.client_socket.send(f"Username changed to {new_username}.".encode('utf-8'))
                    continue

                if message.startswith("/dm "):
                    _, recipient, *dm_msg_parts = message.split()
                    dm_message = " ".join(dm_msg_parts)
                    with clients_lock:
                        if recipient in clients:
                            clients[recipient].send(f"[DM from {self.username}] {dm_message}".encode('utf-8'))
                            self.client_socket.send(f"[DM to {recipient}] {dm_message}".encode('utf-8'))
                        else:
                            self.client_socket.send("Specified user not found.".encode('utf-8'))
                    continue

                """ this part is the group start start"""

                if message.startswith("/creategroup "):
                    _, group_name, *password_parts = message.split()
                    password = " ".join(password_parts)
                    hashed_password = hashlib.sha256(password.encode('utf-8')).hexdigest() if password else None
                    group = Group(group_name, hashed_password)
                    with groups_lock:
                        groups[group_name] = group
                    group.add_member(self)
                    self.group = group
                    self.client_socket.send(f"Group '{group_name}' created.".encode('utf-8'))
                    continue

                if message.startswith("/joingroup "):
                    _, group_name, *password_parts = message.split()
                    password = " ".join(password_parts)
                    hashed_password = hashlib.sha256(password.encode('utf-8')).hexdigest() if password else None

                    with groups_lock:
                        group = groups.get(group_name)
                        if group:
                            print(f"Group found: {group_name}")  # Debug print
                            if group.password is None or group.password == hashed_password:
                                group.add_member(self)
                                self.group = group
                                print(f"Sending join confirmation to {self.client_socket}")  # Debug print
                                self.client_socket.send(f"Joined group '{group_name}'.".encode('utf-8'))
                            else:
                                print(f"Password mismatch for group: {group_name}")  # Debug print
                                self.client_socket.send("Failed to join group: Wrong password.".encode('utf-8'))
                        else:
                            print(f"Group not found: {group_name}")  # Debug print
                            self.client_socket.send("Failed to join group: Group does not exist.".encode('utf-8'))
                    continue

                if message == "/leavegroup":
                    if self.group:
                        self.group.remove_member(self)
                        self.client_socket.send(f"Left group '{self.group.name}'.".encode('utf-8'))
                        self.group = None
                    else:
                        self.client_socket.send("You are not in a group.".encode('utf-8'))
                    continue

                if message == "/listgroups":
                    with groups_lock:
                        group_list = ["name".ljust(20) + "password"]
                        for i, (group_name, group) in enumerate(groups.items(), 1):
                            indicator = '*' if group.password else ''
                            group_list.append(f"{i}) {group_name.ljust(20)}{indicator}")
                        response = "Available Groups:\n\t" + "\n\t".join(group_list)
                        self.client_socket.send(response.encode('utf-8'))
                    continue
                """ and this part is the group stop"""

                if not message or message == "/exit":
                    break
                current_time = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
                broadcast_message = f"[{current_time}] {self.username}: {message}"
                with clients_lock:
                    for usr, client in clients.items():
                        if usr != self.username:
                            client.send(broadcast_message.encode('utf-8'))
        except:
            pass

        # Cleanup when the client exits
        with clients_lock:
            del clients[self.username]
        self.client_socket.close()

def start_server(host, port):
    try:
        server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        server_socket.bind((host, port))
        host_ip, host_port = server_socket.getsockname()
        server_socket.listen(5)
        print("Server started. Waiting for clients...")
        print(f"{Fore.YELLOW}Host information: {Style.RESET_ALL}{host_ip}:{host_port}")
        logging.info(f"Server started on {host_ip}:{host_port}")  # Eklenen log

        while True:
            current_time = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
            client_socket, client_address = server_socket.accept()
            print(f"[{current_time}] {client_address} Connected.")
            logging.info(f"Accepted connection from {client_address}")  # Eklenen log
            handler = ClientHandler(client_socket)
            handler.start()

    except OSError as e:
        if e.errno == 98:
            print("Address already in use, you wild thing :D")
            logging.error("Address already in use")  # Eklenen log
        else:
            print(f"An error occurred while starting the server: {e}")
            logging.error(f"An error occurred: {e}")  # Eklenen log
    except KeyboardInterrupt:
        print("Program terminated.....")
        logging.info("Server was terminated by keyboard interrupt")  # Eklenen log


if __name__ == "__main__":
    parser = argparse.ArgumentParser(description="Start the chat server.")
    parser.add_argument("--host", default="0.0.0.0", help="The IP address to bind the server to. (Default: 0.0.0.0)")
    parser.add_argument("--port", type=int, default=12345, help="The port number to bind the server to. (Default: 12345)")
    parser.add_argument("--loglevel", default="INFO", choices=["DEBUG", "INFO", "WARNING", "ERROR", "CRITICAL"],help="Set the logging level (Default: INFO)")
    parser.add_argument("--logfile", default="server.log", help="Set the log file name. (Default: server.log")
    args = parser.parse_args()

    log_setup(args.loglevel, args.logfile)  # Log ayarlarını başlatma

    start_server(args.host, args.port)

和 client.py

import socket
import argparse
import threading
from colorama import init, Fore, Style

init(autoreset=True)

def start_client(host, port):
    try:
        client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        client_socket.connect((host, port))
        message_lock = threading.Lock()
    except ConnectionRefusedError as e:
        if e.errno == 111:
            print("Connection refused")
        else:
            print(f"An unknown error occurred {e}")
        return

    # Firstly, get the username
    while True:
        username_prompt = client_socket.recv(1024).decode('utf-8')
        print(Fore.CYAN + username_prompt, end="")
        username = input()
        client_socket.send(username.encode('utf-8'))
        response = client_socket.recv(1024).decode('utf-8')
        if "Please enter a different name." not in response:
            break
        print(Fore.RED + response)
    print(Fore.BLUE + "Help Menu:")
    print("\t/help       -> Help menu")

    # Listen for messages from the server
    def listen_to_server():
        nonlocal username  # Make sure we can modify the outer scope's username variable
        while True:
            data = client_socket.recv(1024).decode('utf-8')
            if not data:
                break
            with message_lock:
                # Check for username change confirmation and update if found
                if "Username changed to " in data:
                    username = data.split("Username changed to ")[1].rstrip(".")  # Extract the new username
                    print(f"{Fore.GREEN}\n{data}\n{Style.RESET_ALL}{username}:{Fore.YELLOW} Enter your message: {Style.RESET_ALL}",end='')
                else:
                    print(f"{Fore.GREEN}\n{data}\n{Style.RESET_ALL}{username}:{Fore.YELLOW} Enter your message: {Style.RESET_ALL}",end='')

    threading.Thread(target=listen_to_server, daemon=True).start()

    while True:
        try:
            print(f"{username}: {Fore.YELLOW}Enter your message: {Style.RESET_ALL}", end='')
            message = input()
            if message == "/exit":
                client_socket.send(message.encode('utf-8'))
                break
            client_socket.send(message.encode('utf-8'))
        except ConnectionRefusedError as e:
            if e.errno == 111:
                print("Connection refused")
            else:
                print(f"An unknown error occurred {e}")

        except KeyboardInterrupt:
            print(Fore.RED + "\nClosing connection...")
            client_socket.send("/exit".encode('utf-8'))
            break

    client_socket.close()

if __name__ == "__main__":
    parser = argparse.ArgumentParser(description="Connect to the chat server.")
    parser.add_argument("--host", default="127.0.0.1", help="The server's IP address.")
    parser.add_argument("--port", type=int, default=12345, help="The port number of the server.")
    args = parser.parse_args()

    start_client(args.host, args.port)
套接字 聊天 python-sockets

评论

0赞 Péter Szilvási 11/5/2023
应用程序崩溃时会出现什么错误消息?
0赞 Mark Tolonen 11/5/2023
这种设计从根本上是有缺陷的,因为它假设TCP是基于消息的。事实并非如此。不要假设一个发送等于一个接收

答: 暂无答案