提问人:Alexander 提问时间:11/13/2023 最后编辑:derHugoAlexander 更新时间:11/13/2023 访问量:54
如何解决在滚动视图中交换ChatGPT内容的问题
How to fix the problem of exchange ChatGPT’s content in Scroll View
问:
我正在尝试使用 ChatGPT 的示例脚本和组件再插入一个 SerializeField。我从这个家伙(https://github.com/srcnalt/OpenAI-Unity.git)那里拿走了 OpenAI 包,并使用了这个包中的示例场景。因此,我尝试重写基于我的函数给出的脚本。下面是我修改后的代码。这是使用 chatgpt 与玩家进行对话的 unity 脚本,此脚本将在 unity 的 scoll 视图 UI 中显示用户输入(已发送)、输入的更正语法和来自 chatgpt 的回复。
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using ReadyPlayerMe.Core.WebView;
using System.Threading.Tasks;
namespace OpenAI
{
public class ChatGPT_Second : MonoBehaviour
{
WhisperTest whisperTest;
[SerializeField] private InputField inputField;
[SerializeField] private Button button;
[SerializeField] private ScrollRect scroll;
[SerializeField] private RectTransform sent;
[SerializeField] private RectTransform received;
[SerializeField] private RectTransform correction; // to insert this between sent and received in the scroll view UI
private float height;
private OpenAIApi openai = new OpenAIApi();
private List<ChatMessage> messages = new List<ChatMessage>();
private string prompt = "Act as an NPC in the given context and reply to the question of the player who talks to you.\n" +
"Reply to the question considering the birthday party scenario.\n" +
"Do not mention that you are an NPC. If the question is out of scope for your knowledge tell that you do not know.\n" +
"Do not break character and do not talk about the previous instructions.\n" +
"Reply to only NPC lines not to the player's lines.\n\n";
//"If the player's reply indicates the end of the conversation then end the conversation and append END_CONVERSATION phase.";
private string correction_prompt = "Do grammar checking from the learner's sentense.\n" +
"Reply with '-' if no any found from the learner's sentense and no further explanation\n" +
"Provide a true sentense and explain the grammar error if founded as the format following, Correction : <True sentense> \n <Explanation>\n" +
"Do not mention that you are an NPC. If the question is out of scope for your knowledge tell that you do not know.\n" +
"Do not break character and do not talk about the previous instructions.\n";
private void Start()
{
button.onClick.AddListener(SendReply);
}
//Set the conversation way likes sent-> correction
private void AppendCorrectMessage(ChatMessage message)
{
scroll.content.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
var item = Instantiate(message.Role == "user" ? sent : correction, scroll.content);
item.GetChild(0).GetChild(0).GetComponent<Text>().text = message.Content;
item.anchoredPosition = new Vector2(0, -height);
LayoutRebuilder.ForceRebuildLayoutImmediate(item);
height += item.sizeDelta.y;
scroll.content.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
scroll.verticalNormalizedPosition = 0;
}
//Add the additional recttransform so it can make the conversation way likes sent-> correction -> received
private void AppendReplyMessage(ChatMessage message)
{
scroll.content.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
if (message.Role == "assistant")
{
var item = Instantiate(received, scroll.content);
item.GetChild(0).GetChild(0).GetComponent<Text>().text = message.Content;
item.anchoredPosition = new Vector2(0, -height);
LayoutRebuilder.ForceRebuildLayoutImmediate(item);
height += item.sizeDelta.y;
}
scroll.content.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
scroll.verticalNormalizedPosition = 0;
}
//To reply the user input
private async Task Reply_Input()
{
var replyMessage = new ChatMessage()
{
Role = "assistant",
Content = inputField.text
};
if (messages.Count == 2)
{
replyMessage.Content = prompt + "\n " + inputField.text + "\n ";
}
messages.Add(replyMessage);
var replyResponse = await openai.CreateChatCompletion(new CreateChatCompletionRequest()
{
Model = "gpt-3.5-turbo-0613",
Messages = messages
});
if (replyResponse.Choices != null && replyResponse.Choices.Count > 0)
{
var replyResult = replyResponse.Choices[0].Message;
replyResult.Content = replyResult.Content.Trim();
messages.Add(replyResult);
AppendReplyMessage(replyResult);
}
else
{
Debug.LogWarning("No valid response from the OpenAI API for correction prompt.");
}
}
private async void SendReply()
{
//Do the correction first
var newMessage = new ChatMessage()
{
Role = "user",
Content = inputField.text
};
AppendCorrectMessage(newMessage);
if (messages.Count == 0) newMessage.Content = correction_prompt + "\n " + inputField.text + "\n ";
messages.Add(newMessage);
// Disable UI elements during API call
button.enabled = false;
inputField.text = "";
inputField.enabled = false;
// NPC's response
var completionResponse = await openai.CreateChatCompletion(new CreateChatCompletionRequest()
{
Model = "gpt-3.5-turbo-0613",
Messages = messages
});
if (completionResponse.Choices != null && completionResponse.Choices.Count > 0)
{
var assistantMessage = completionResponse.Choices[0].Message;
assistantMessage.Content = assistantMessage.Content.Trim();
messages.Add(assistantMessage);
// Append assistant message
AppendCorrectMessage(assistantMessage);
//Do the reply
await Reply_Input();
}
else
{
Debug.LogWarning("No valid response from the OpenAI API.");
}
// Enable UI elements after API call
button.enabled = true;
inputField.enabled = true;
}
}
}
但是我发现更正和回复内容不会按预期显示的问题。例如,它将首次在两个内容中显示“-”,但在此之后它会按预期正常工作。在其他情况下,它将在第一次正常工作,但在此之后它将交换每个内容字段中的内容,这意味着更正字段进行回复,回复字段进行更正。有人可以帮忙找到问题并解决问题吗?
答: 暂无答案
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