提问人:iroh 提问时间:6/19/2023 最后编辑:iroh 更新时间:6/19/2023 访问量:40
退出应用程序后,按需资源真的仍然存在吗?
Does On demand resource really persisted after quitting the app?
问:
我已将 NSBundleResourceRequest 对象创建为该类的实例成员。 如果我退出应用程序,则会解除分配请求对象。根据苹果文档,如果请求对象被解除分配,则系统会处理下载资产的控制权,并且数据可能会被永久删除。我的疑问是,如果游戏对每个关卡的元数据使用 ODR,我们就不会在每次重新打开应用程序时都下载资源。下载资产后,我们是否必须手动保存 ODR?
class ViewController: UIViewController {
var request = NSBundleResourceRequest(tags: Set(arrayLiteral: "prefetch"))
lazy var imageView1:UIImageView = {
let imageView = UIImageView(image: UIImage(named: "car"))
imageView.layer.borderColor = UIColor.red.cgColor
imageView.layer.borderWidth = 2
return imageView
}()
let label = UILabel()
lazy var imageView2:UIImageView = {
let imageView = UIImageView(image:UIImage(named: "hd1"))
imageView.layer.borderColor = UIColor.red.cgColor
imageView.layer.borderWidth = 2
return imageView
}()
lazy var imageView3:UIImageView = {
let imageView = UIImageView(image:UIImage(named: "hd2"))
imageView.layer.borderColor = UIColor.red.cgColor
imageView.layer.borderWidth = 2
return imageView
}()
let button:UIButton = {
// let config = UIButton.Configuration.bordered()
let button = UIButton()
button.setTitleColor(.white, for: .normal)
button.backgroundColor = .green
button.setTitle("Load HD image", for: .normal)
return button
}()
override func loadView() {
super.loadView()
loadImage()
}
override func viewDidLoad() {
super.viewDidLoad()
configureImageViews()
fetchImage()
}
func configureImageViews(){
view.addSubview(imageView1)
view.addSubview(imageView2)
view.addSubview(imageView3)
view.addSubview(button)
view.addSubview(label)
label.translatesAutoresizingMaskIntoConstraints = false
imageView1.translatesAutoresizingMaskIntoConstraints = false
imageView2.translatesAutoresizingMaskIntoConstraints = false
imageView3.translatesAutoresizingMaskIntoConstraints = false
button.translatesAutoresizingMaskIntoConstraints = false
label.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor).isActive = true
label.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
label.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -10).isActive = true
label.heightAnchor.constraint(equalToConstant: 40).isActive = true
imageView1.topAnchor.constraint(equalTo: label.safeAreaLayoutGuide.bottomAnchor).isActive = true
imageView1.heightAnchor.constraint(equalToConstant: 200).isActive = true
imageView1.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
imageView1.widthAnchor.constraint(equalToConstant: 200).isActive = true
imageView2.topAnchor.constraint(equalTo: imageView1.safeAreaLayoutGuide.bottomAnchor,constant: 20).isActive = true
imageView2.heightAnchor.constraint(equalToConstant: 200).isActive = true
imageView2.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
imageView2.widthAnchor.constraint(equalToConstant: 200).isActive = true
imageView3.topAnchor.constraint(equalTo: imageView2.safeAreaLayoutGuide.bottomAnchor,constant: 20).isActive = true
imageView3.heightAnchor.constraint(equalToConstant: 200).isActive = true
imageView3.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
imageView3.widthAnchor.constraint(equalToConstant: 200).isActive = true
button.topAnchor.constraint(equalTo: imageView3.safeAreaLayoutGuide.bottomAnchor,constant: 20).isActive = true
button.heightAnchor.constraint(equalToConstant: 40).isActive = true
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.widthAnchor.constraint(equalToConstant: 200).isActive = true
button.addTarget(self, action: #selector(buttonDidTapped), for: .touchUpInside)
}
func fetchImage(){
request.endAccessingResources()
self.request.conditionallyBeginAccessingResources(completionHandler: {isImageAvailable in
if isImageAvailable == true{
//image already available
print("--> Local data available")
self.loadImage()
DispatchQueue.main.async {
self.label.text = "Local data available"
}
}else{
//download from app store
self.request.beginAccessingResources(completionHandler: {error in
if let error{
print("--> something went wrong")
self.label.text = "something went wrong"
return
}
DispatchQueue.main.async {
self.label.text = "fetching remote"
}
self.loadImage()
})
}
})
}
func loadImage(){
DispatchQueue.main.async {
self.imageView1.image = UIImage(named: "car")
self.imageView2.image = UIImage(named: "hd1")
self.imageView3.image = UIImage(named: "hd2")
}
}
@objc func buttonDidTapped(){
request = NSBundleResourceRequest(tags: Set(arrayLiteral: "hd1"))
fetchImage()
}
}
我希望我们如何确保ODR数据不会再次下载?
答:
0赞
matt
6/19/2023
#1
对特定 ODR 资源的使用必须用对 和 的调用括起来,在这两个调用之间保留 NSBundleResourceRequest。这就是你所知道的,也是你需要知道的。beginAccessingResources
endAccessingResources
如果您的应用程序在调用之前终止,则在重新启动时,您显然没有 NSBundleResourceRequest 实例;但这并不重要,因为您只需继续遵循有关如何访问资源的规则即可。启动后,立即创建一个 NSBundleResourceRequest 并调用 ;您的资源可能仍然存在,因此您将立即获得访问权限,并且您保留的 NSBundleResourceRequest 会使资源继续存在,直到您最终通过说 .endAccessingResources
beginAccessingResources
endAccessingResources
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0赞
iroh
6/20/2023
你提到.如果系统需要内存,它可能会在我们的应用程序关闭时删除我们的资源。这是对的吗?your resources are probably still present
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