提问人:helloworld12345 提问时间:6/20/2021 最后编辑:helloworld12345 更新时间:6/21/2021 访问量:84
为什么 CAShapeLayer 有时不显示?
why isn't the CAShapeLayer showing up sometimes?
问:
我使用以下自定义 UIView 类作为应用程序中的加载指示器。大多数时候它效果很好,我可以用它来让它出现。但是,在极少数情况下,只有 UIView 出现,其后面有阴影,而 CAShapeLayer 无处可见。是什么原因阻止了 CAShapeLayer 显示在 LoadingView UIView 的顶部?loadingView.startLoading()
加载视图
class LoadingView: UIView {
//MARK: - Properties and Init
let circleLayer = CAShapeLayer()
private var circlePath : UIBezierPath = .init()
let size : CGFloat = 80
init() {
super.init(frame: CGRect(x: 0, y: 0, width: size, height: size))
tag = 100
addShadow(shadowColor: UIColor.label.cgColor, shadowOffset: CGSize(width: 0, height: 0), shadowOpacity: 0.3, shadowRadius: 3)
backgroundColor = .secondarySystemBackground
self.layer.addSublayer(circleLayer)
calculateCirclePath()
animateCircle(duration: 1, repeats: true)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
//MARK: - Private UI Setup Methods
private func calculateCirclePath() {
self.circlePath = UIBezierPath(arcCenter: CGPoint(x: size / 2, y: size / 2), radius: size / 3, startAngle: 0.0, endAngle: CGFloat(Double.pi*2), clockwise: true)
}
override func layoutSubviews() {
circleLayer.frame = self.layer.bounds
}
private func animateCircle(duration: TimeInterval, repeats: Bool) {
// Setup the CAShapeLayer with the path, colors, and line width
circleLayer.path = circlePath.cgPath
circleLayer.fillColor = UIColor.clear.cgColor
circleLayer.strokeColor = UIColor.blue.cgColor
circleLayer.lineWidth = 5.0
// Don't draw the circle initially
circleLayer.strokeEnd = 0.0
// Add the circleLayer to the view's layer's sublayers
self.layer.addSublayer(circleLayer)
// We want to animate the strokeEnd property of the circleLayer
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.duration = duration
animation.repeatCount = repeats ? .infinity : 1
animation.fromValue = 0
animation.toValue = 1
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeOut)
circleLayer.strokeEnd = 0
circleLayer.add(animation, forKey: "animateCircle")
let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
rotationAnimation.repeatCount = repeats ? .infinity : 1
rotationAnimation.fromValue = 0.0
rotationAnimation.toValue = Double.pi*3
rotationAnimation.duration = duration
rotationAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeIn)
circleLayer.add(rotationAnimation, forKey: nil)
let fadeAnimation = CABasicAnimation(keyPath: "opacity")
fadeAnimation.repeatCount = repeats ? .infinity : 1
fadeAnimation.fromValue = 1
fadeAnimation.toValue = 0
fadeAnimation.duration = duration
fadeAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeIn)
circleLayer.add(fadeAnimation, forKey: nil)
}
}
ViewController 扩展
extension ViewController {
func startLoading() {
view.addSubview(loadingView)
loadingView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
loadingView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
loadingView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
loadingView.widthAnchor.constraint(equalToConstant: CGFloat(80)),
loadingView.heightAnchor.constraint(equalToConstant: CGFloat(80)),
])
loadingView.isHidden = false
}
func stopLoading() {
loadingView.isHidden = true
}
}
答:
0赞
helloworld12345
6/21/2021
#1
因为子图层和动画不能一次性完成,所以我将代码更改为下面显示的内容,现在它运行良好!
加载视图
class LoadingView: UIView {
//MARK: - Properties and Init
let circleLayer = CAShapeLayer()
private var circlePath : UIBezierPath = .init()
let size : CGFloat = 80
init() {
super.init(frame: CGRect(x: 0, y: 0, width: size, height: size))
tag = 100
addShadow(shadowColor: UIColor.label.cgColor, shadowOffset: CGSize(width: 0, height: 0), shadowOpacity: 0.3, shadowRadius: 3)
backgroundColor = .secondarySystemBackground
layer.cornerRadius = size/8
self.layer.addSublayer(circleLayer)
calculateCirclePath()
circleLayer.path = circlePath.cgPath
circleLayer.fillColor = UIColor.clear.cgColor
circleLayer.strokeColor = UIColor.blue.cgColor
circleLayer.lineWidth = 5.0
// Don't draw the circle initially
circleLayer.strokeEnd = 0.0
// Add the circleLayer to the view's layer's sublayers
self.layer.addSublayer(circleLayer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
//MARK: - Private UI Setup Methods
private func calculateCirclePath() {
self.circlePath = UIBezierPath(arcCenter: CGPoint(x: size / 2, y: size / 2), radius: size / 3, startAngle: 0.0, endAngle: CGFloat(Double.pi*2), clockwise: true)
}
override func layoutSubviews() {
circleLayer.frame = self.layer.bounds
}
func animateCircle(duration: TimeInterval, repeats: Bool) {
// Setup the CAShapeLayer with the path, colors, and line width
// We want to animate the strokeEnd property of the circleLayer
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.duration = duration
animation.repeatCount = repeats ? .infinity : 1
animation.fromValue = 0
animation.toValue = 1
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeOut)
circleLayer.strokeEnd = 0
circleLayer.add(animation, forKey: "animateCircle")
let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
rotationAnimation.repeatCount = repeats ? .infinity : 1
rotationAnimation.fromValue = 0.0
rotationAnimation.toValue = Double.pi*3
rotationAnimation.duration = duration
rotationAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeIn)
circleLayer.add(rotationAnimation, forKey: nil)
let fadeAnimation = CABasicAnimation(keyPath: "opacity")
fadeAnimation.repeatCount = repeats ? .infinity : 1
fadeAnimation.fromValue = 1
fadeAnimation.toValue = 0
fadeAnimation.duration = duration
fadeAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeIn)
circleLayer.add(fadeAnimation, forKey: nil)
}
}
ViewController 扩展
extension ViewController {
func startLoading() {
view.addSubview(loadingView)
loadingView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
loadingView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
loadingView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
loadingView.widthAnchor.constraint(equalToConstant: CGFloat(80)),
loadingView.heightAnchor.constraint(equalToConstant: CGFloat(80)),
])
loadingView.isHidden = false
loadingView.animateCircle(duration: 1, repeats: true)
}
func stopLoading() {
loadingView.isHidden = true
}
}
0赞
HAMZA ZULFQAR
6/21/2021
#2
更好的做法是使用 dispatchQueue 在主线程中调用此方法,因为有时控件可能在后台线程中,因此在执行任何 UI 更新之前必须将其返回到主线程
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