提问人:bigdogg99juherd 提问时间:3/8/2021 最后编辑:bigdogg99juherd 更新时间:3/10/2021 访问量:291
如何使可拖动的 UIView 捕捉到屏幕上的角落?
How to make a draggable UIView snap to the corners over the screen?
问:
我有一个可拖动的 UIView,我正在尝试让它捕捉到屏幕的四个角。我尝试了一些方法,但没有一个奏效。这是我拥有的代码:
import UIKit
import AVKit
import Vision
class ViewController: UIViewController, AVCaptureVideoDataOutputSampleBufferDelegate {
@IBOutlet weak var crystalName: UILabel!
@IBOutlet weak var crystalInfoContainer: UIView!
@IBOutlet weak var accuracy: UILabel!
var model = IdenticrystClassification().model
override func viewDidLoad() {
super.viewDidLoad()
// This method starts the camera.
let captureSession = AVCaptureSession()
guard let captureDevice = AVCaptureDevice.default(for: .video) else { return }
guard let input = try? AVCaptureDeviceInput(device: captureDevice) else { return }
captureSession.addInput(input)
captureSession.startRunning()
let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer.videoGravity = .resizeAspectFill
view.layer.addSublayer(previewLayer)
previewLayer.frame = view.frame
// This method defines sub view and defines it's properties.
view.addSubview(crystalInfoContainer)
crystalInfoContainer.clipsToBounds = true
crystalInfoContainer.layer.cornerRadius = 10.0
//crystalInfoContainer.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
// This method defines torch functionality.
func toggleTorch(on: Bool) {
guard let device = AVCaptureDevice.default(for: .video) else { return }
if device.hasTorch {
do {
try device.lockForConfiguration()
if on == true {
device.torchMode = .on
} else {
device.torchMode = .off
}
device.unlockForConfiguration()
} catch {
print("Torch could not be used")
}
} else {
print("Torch is not available")
}
}
// This is the code that I am trying to work out.
func relativeVelocity(forVelocity velocity: CGFloat, from currentValue: CGFloat, to targetValue: CGFloat) -> CGFloat {
guard currentValue - targetValue != 0 else { return 0 }
return velocity / (targetValue - currentValue)
}
func nearestCorner(to point: CGPoint) -> CGPoint {
var minDistance = CGFloat.greatestFiniteMagnitude
var closestPosition = CGPoint.zero
for position in crystalInfoContainer { **Error1**
let distance = point.distance(to: position)
if distance < minDistance {
closestPosition = position
minDistance = distance
}
}
return closestPosition
let decelerationRate = UIScrollView.DecelerationRate.normal.rawValue
let velocity = UIPanGestureRecognizer.velocity(in: view)**Error2**
let projectedPosition = CGPoint(
x: crystalInfoContainer.center.x + project(initialVelocity: velocity.x, decelerationRate: decelerationRate),
y: crystalInfoContainer.center.y + project(initialVelocity: velocity.y, decelerationRate: decelerationRate)
)
let nearestCornerPosition = nearestCorner(to: projectedPosition)
let relativeInitialVelocity = CGVector(
dx: relativeVelocity(forVelocity: velocity.x, from: crystalInfoContainer.center.x, to: nearestCornerPosition.x),
dy: relativeVelocity(forVelocity: velocity.y, from: crystalInfoContainer.center.y, to: nearestCornerPosition.y)
)
let params = UISpringTimingParameters(damping: 1, response: 0.4, initialVelocity: relativeInitialVelocity)
let animator = UIViewPropertyAnimator(duration: 0, timingParameters: params)
animator.addAnimations {
self.crystalInfoContainer.center = nearestCornerPosition
}
animator.startAnimation()
}
let dataOutput = AVCaptureVideoDataOutput()
dataOutput.setSampleBufferDelegate(self, queue: DispatchQueue(label: "video"))
captureSession.addOutput(dataOutput)
toggleTorch(on: true)
}
// Handles Visiout output.
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
guard let pixelBuffer: CVPixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return }
guard let model = try? VNCoreMLModel(for: model) else { return }
let request = VNCoreMLRequest(model: model)
{ (finishedReq, err) in
guard let results = finishedReq.results as? [VNClassificationObservation] else { return }
guard let firstObservation = results.first else { return }
let name: String = firstObservation.identifier
let acc: Int = Int(firstObservation.confidence * 100)
DispatchQueue.main.async {
self.crystalName.text = name
self.accuracy.text = "Confidence: \(acc)%"
}
}
try? VNImageRequestHandler(cvPixelBuffer: pixelBuffer, options: [:]).perform([request])
}
override var prefersStatusBarHidden: Bool {
return true
}
}
错误 1:for-in 循环需要 'UIView?' 符合 'Sequence';你是想解开可选的吗?
错误 2:实例成员“velocity”不能用于类型“UIPanGestureRecognizer”;您是否打算改用此类型的值?
答:
0赞
matt
3/8/2021
#1
问题是你的panView方法是错误的。您需要打开手势识别器的状态 - 开始、更改或结束。仅当手势更改时才平移。当手势结束时,然后且仅如此,将视图动画化到最近的角落。
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Interface #7: FaceTime PiP
for position in crystalInfoContainer
crystalInfoContainer
velocity