提问人:EmptyStone 提问时间:10/27/2023 最后编辑:winner_joinerEmptyStone 更新时间:10/29/2023 访问量:40
移相器:淡入黑色反应,难以重复事件
Phaser Making a fade to black reaction, having trouble with repeating events
问:
我正在尝试在我的游戏中添加淡入黑色事件。在触发某个对话后触发,导致屏幕淡入黑色,然后切换到另一个场景。我首先创建了一个覆盖整个屏幕的黑色大精灵,并将其 alpha 设置为 0。以下是使淡入淡出起作用的代码:
this.line1.setText('Scally: Its been a long day Peef. Ready to hit the hay?');
this.line2.setText('Press A for: Yeah I am ready to sleep. or Press D for: Naw, I am gonna stay up a bit more.');
this.time.addEvent({
delay: 2500,
callback: () => this.blackFade.setAlpha(0.2),
callback: () => console.log("1"),
callbackScope: this,
});
this.time.addEvent({
delay: 4500,
callback: () => this.blackFade.setAlpha(0.4),
callback: () => console.log("2"),
callbackScope: this,
});
this.time.addEvent({
delay: 6500,
callback: () => this.blackFade.setAlpha(0.6),
callback: () => console.log("3"),
callbackScope: this,
});
this.time.addEvent({
delay: 8500,
callback: () => this.blackFade.setAlpha(0.8),
callback: () => console.log("4"),
callbackScope: this,
});
this.time.addEvent({
delay: 10500,
callback: () => this.blackFade.setAlpha(1),
callback: () => console.log("5"),
callbackScope: this,
});
this.time.addEvent({
delay: 12500,
callback: () => this.scene.switch('bedRoomDay2'),
callbackScope: this,
});
由于我在更新方法中有此代码,因此我遇到了一个问题,即计时器事件被多次触发,导致屏幕在切换场景之前偶尔会变暗一点,而不会完全变黑。有没有办法确保计时器事件只触发一次,最好不要将代码移出更新方法?
如果有帮助,我在 VSCode 中使用 Phaser 3,采用街机物理。
答:
0赞
winner_joiner
10/27/2023
#1
好吧,您需要一个帮助变量来防止多次调用,而不是 ,我建议使用一个简单的调用,因为补间会以平滑的方式更新属性。timer
tween
alpha
以下示例演示了上述两个概念。
小淡出演示:
document.body.style = 'margin:0;';
var config = {
width: 536,
height: 183,
scene: {
create,
update,
}
};
function create () {
this.label = this.add.text(10,10, 'Use Spacebar, to Fade WhiteBox')
.setScale(1.5)
.setOrigin(0)
.setStyle({fontStyle: 'bold', fontFamily: 'Arial'});
// Fade Status Varible Initialize
this.isFading = false;
this.spacebar = this.input.keyboard.addKey('space');
// Game Object to fade
this.add.rectangle(268, 91, 200, 50, 0xffffff);
this.blackFade = this.add.rectangle(268, 91, 200, 50, 0);
this.blackFade.setAlpha(0);
}
function update(){
// Only start fading, if fading is not taking place
if(!this.isFading && Phaser.Input.Keyboard.JustDown(this.spacebar)){
if(this.blackFade.alpha == 0){
this.isFading = true;
this.tweens.add({
targets: this.blackFade,
alpha: 1,
duration: 6000,
onComplete: () => {
// reset variable
this.isFading = false;
this.label.setText('Use Spacebar, to show WhiteBox');
},
repeat: 0,
});
} else {
// fade reset only for demo
this.blackFade.alpha = 0;
this.label.setText('Use Spacebar, to Fade WhiteBox');
}
}
}
new Phaser.Game(config);
<script src="//cdn.jsdelivr.net/npm/phaser/dist/phaser.min.js"></script>
更新:
有几种方法可以让黑屏徘徊,但简单的方法是简单地增加补间的和/或值。该值将duration
alpha
alpha
小淡出和徘徊演示:
将 alpha
设置为 2
这意味着,大约 ~3000 毫秒的补间持续时间
的一半屏幕将是黑色的。如果您需要较少,我们可以调整 alpha
属性。
document.body.style = 'margin:0;';
var config = {
width: 536,
height: 183,
scene: {
create,
update,
}
};
function create () {
this.label = this.add.text(10,10, 'Use Spacebar, to Fade WhiteBox')
.setScale(1.5)
.setOrigin(0)
.setStyle({fontStyle: 'bold', fontFamily: 'Arial'});
// Fade Status Varible Initialize
this.isFading = false;
this.spacebar = this.input.keyboard.addKey('space');
// Game Object to fade
this.add.rectangle(268, 91, 200, 50, 0xffffff);
this.blackFade1 = this.add.rectangle(218, 91, 100, 50, 0);
this.blackFade1.setAlpha(0);
this.blackFade2 = this.add.rectangle(318, 91, 100, 50, 0);
this.blackFade2.setAlpha(0);
}
function update(){
// Only start fading, if fading is not taking place
if(!this.isFading && Phaser.Input.Keyboard.JustDown(this.spacebar)){
if(this.blackFade1.alpha == 0){
this.isFading = true;
this.tweens.add({
targets: this.blackFade1,
alpha: 2,
duration: 8000,
onComplete: () => {
// reset variable
this.isFading = false;
this.label.setText('Use Spacebar, to show WhiteBox');
},
repeat: 0,
});
this.tweens.add({
targets: this.blackFade2,
alpha: 1,
duration: 8000,
onComplete: () => {
// reset variable
// this.isFading = false;
// this.label.setText('Use Spacebar, to show WhiteBox');
},
repeat: 0,
});
} else {
// fade reset only for demo
this.blackFade1.alpha = 0;
this.blackFade2.alpha = 0;
this.label.setText('Use Spacebar, to Fade WhiteBox');
}
}
}
new Phaser.Game(config);
<script src="//cdn.jsdelivr.net/npm/phaser/dist/phaser.min.js"></script>
或者:只需从
onComplete
回调中调用计时器即可。
评论
0赞
EmptyStone
10/29/2023
嘿。补间的想法效果很好。现在唯一的问题是它会快速切换到下一个场景。我在补间的 onComplete 部分添加了一个场景切换,但它在屏幕完全变黑之前触发。你有没有机会知道一种让黑屏徘徊一会儿的方法?
0赞
winner_joiner
10/29/2023
我更新了我的答案,为挥之不去的解决方案提供了解决方案。
0赞
EmptyStone
10/30/2023
它的工作!感谢您的帮助。
评论